This is what we look like... sort of.
Matt has over 20 years working in the toy industry. A graduate of the FIT toy design program, Matt founded AGO design in 2006 with a philosophy of creating a toy aesthetic with great attention to detail. Prior to AGO, Matt spent 10 years working for Mattel, Shelcore, and Hasbro Games.
Bryan joind AGO in 2008, shortly after he graduated from Savannah College of Art and Design's Sequential Art progam. He specializes in illustration and character design.
In 2009 Brady graduated from the Rochester Institute of Technology with a degree in Industrial Design. After some time working in the graphic design field, he joined AGO in 2012. Brady handles 3D design and prototyping, as well as pitching in on the sketching and brainstorming of genius toy ideas.